Modified Spells

General Note on Conjuration Magic
Due to the nature of the Divine Gate, conjuration magic is incapable of summoning creatures from the Outer Planes into the Inner Planes for any longer than a short duration. These changes are reflected in the conjure celestial, infernal calling, plane shift and planar ally spells, as described below. The same limitations apply to any other magic item or effect that would allow a creature to travel from the Outer Planes to the Inner Planes.

For any other conjuration spell that would normally summon a creature from the Outer Planes into the Inner Planes - such as find familiar, summon lesser demons, summon greater demon, summon celestial, or summon fiend - the spell doesn't conjure an existing creature from the Outer Planes. Instead, the spell conjures a new creature from the magic of Primordial Chaos. This is a purely cosmetic change; the game statistics of a creature summoned in this way are unchanged.

Imprisonment
A dispel magic spell is incapable of ending this spell. Only a wish spell, or the fulfillment of the spell's conditions, can end this spell.

When an identify spell targets either the prison or the special component used to create it, the caster can make a DC 19 Intelligence (Arcana) check. On success, the caster learns the conditions required to end the spell. Once this ability check is made, it cannot be made again by any creature until the end of the next long rest.

True Resurrection
This spell does not exist in this setting. It cannot be learned by player characters, nor can it be replicated with a wish spell or channel divinity.

Demiplane
This spell now lasts 8 hours

Mighty Fortress
The fortress created by this spell now lasts for up to 30 days..

Conjure Celestial
Due to the nature of the Divine Gate, the creature conjured by this spell can only remain on the Inner Planes for a limited amount of time. Lesser creatures can remain for longer periods of time, while very powerful creatures can only stay for brief periods. The Conjure Celestial Duration Table shows the maximum period of time that a summoned creature can remain on the Inner Planes based on its challenge rating.

Mirage Arcane
Although the features of this spell are semi-physical and can produce tactile sensations, they are not capable of producing extreme or damaging effects like the burning heat of a fire, the corrosion of an acid pool, or the slicing of a spinning sawblade. Creatures fooled by the illusion will still experience these painful sensations, and they will feel real enough to cause psychic damage: up to 1d6 per round. Creatures who are damaged by such an effect may make an INT saving throw against your spell save DC. On a successful saving throw, they discern that the effect is illusory, and become immune to its damaging effects.

Mordenkainen’s Magnificent Mansion
This spell now lasts 5 days.

In addition, if an object that was brought into the mansion from outside remains within the mansion when the spell ends, the caster can choose for the object to be expelled, or for it to remain in the mansion. An object that remains in the mansion when the spell ends is stored in extraplanar space, and reappears within the mansion the next time the spell is cast.

Plane Shift
When this spell is used to transport a creature that is native to the Outer Planes - such as a devil or celestial - to the Inner Planes, the effect is only temporary. After a duration determined by the creature's challenge rating, the creature is transported back to the location where the spell was cast, using the Plane Shift Duration Table below.

Temple of the Gods
This spell now lasts 5 days.

Resurrection
This spell does not exist in this setting. It cannot be learned by player characters, nor can it be replicated by a wish spell or channel divinity.

Create Undead
All instances of "24 hours" in this spell's text now read "5 days".

Druid Grove
This spell now lasts 5 days.

Planar Ally
Due to the nature of the Divine Gate, the creature conjured by this spell can only remain on the Inner Planes for a limited amount of time. Lesser creatures can remain for longer periods of time, while very powerful creatures can only stay for brief periods. The Planar Ally Duration Table shows the maximum period of time that a summoned creature can remain on the Inner Planes based on its challenge rating. When you cast this spell, you can choose which challenge rating you wish to summon.

Greater Restoration
When this spell is used to remove an effect that began less than one hour ago, it requires and consumes the normal material component: diamond dust worth at least 100gp.

However, when this spell is used to remove an effect that has existed for longer than one hour, additional components may be required and consumed, based on the nature of the effect. Some examples include:
 * Petrification: the heart of a basilisk
 * Cursed attunement: a key carved from lead
 * STR reduction: a giant's tooth
 * Max HP reduction: a hydra's heart

Infernal Calling
Due to the nature of the Divine Gate, the creature conjured by this spell can only remain on the Inner Planes for a limited amount of time. Lesser creatures can remain for longer periods of time, while very powerful creatures can only stay for brief periods. The Infernal Calling Duration Table shows the maximum period of time that a summoned creature can remain on the Inner Planes based on its challenge rating.

Raise Dead
This spell cannot be used to resurrect a creature that died prior to the most recent long rest.

Reincarnate
This spell cannot be used to resurrect a creature that died prior to the most recent long rest.

Wall of Force
If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

Mordenkainen's Private Sanctum
This spell now lasts 5 days.

Animate Dead
All instances of "24 hours" in this spell's text now read "5 days".

Galder's Tower
This spell now lasts for up to 5 days, but it has an additional material component: 10gp worth of rare stones or wood, which the spell consumes.

Leomund's Tiny Hut
This spell now lasts for up to 5 days.

Remove Curse
When this spell is used to remove a curse that began less than one hour ago, it does not require any material components.

However, when this spell is used to remove a curse that has existed for longer than one hour, additional components may be required and consumed, based on the nature of the curse.

Gentle Repose
This spell's second paragraph now reads: "The spell also effectively extends the time limit on raising the target from the dead. Time spent under the influence of this spell does not count against the time limit of the revivify spell. If a long rest has not occurred since the target died, the target's soul remains bound to its corpse for the duration, and the normal time limits of the raise dead and reincarnate spells, and other spells or magic effects that would return the target to life, do not apply to the target for the duration. After the spell ends, the target's soul departs for the afterlife at the next long rest."

Lesser Restoration
This spell’s ability to end disease is limited to temporary diseases, where natural recovery is possible, such as sewer plague, sight rot, or a disease caused by a contagion spell. It is incapable of curing diseases or conditions that are chronic, congenital, or otherwise do not normally allow for a natural recovery to be possible, such as a birth defect, dementia, or a terminal illness.

The DM has final discretion to determine if a disease is curable by this spell, but as a general rule, a disease can only be cured by this spell if it would normally allow for a repeated saving throw or throws that would result in recovery.

Notably, the paladin lay on hands feature is subject to the same limitations.

Rope Trick
This spell now lasts 8 hours.

Cure Wounds
When you cast this spell, choose one of the following effects (differences from the original spell are in bold): A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. '''The next time you cast this spell in the next minute, you can cast it as a bonus action with a range of 10 feet, without needing to touch your target. '''
 * Cure Combat Wounds:

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot above 1st.

A creature you touch who has less than half of their maximum hit points regains a number of hit points equal to 2d8 + your spellcasting ability modifier.
 * Cure Dire Wounds:

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 + your spellcasting ability modifier for each slot above 1st.

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. '''Another creature of your choice within 5 feet of you regains hit points equal to 1d4 + your spellcasting ability modifier. '''
 * Cure Many Wounds:

When you cast this spell using a spell slot of 2nd level or higher, the healing on the primary target increases by 1d8 for each slot above 1st.

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. '''At the start of their next turn, they regain additional hit points equal to 1d4 + your spellcasting ability modifier. '''
 * Cure Deep Wounds:

When you cast this spell using a spell slot of 2nd level or higher, the initial healing increases by 1d8 for each slot above 1st.

Illusory Script
The duration of this spell increases when cast at higher levels. At 2nd level, the duration becomes 30 days. At 3rd level, the duration becomes 1 year. At 4th level, the duration becomes 10 years. At 5th level, the spell lasts until dispelled.

Cantrips
See Evolving Cantrips.